By the launch of iPhone, Apple's iPod and iTunes is already a dominant force in the portable media players market - which literally redefined the digital entertainment industry. Apple made good use of these capabilities in the launch of iPhone project. Their undisputed edge in combining art with science meant that they can create many more sexy products. However, good looking product can only do so much but great products carries with it great utility value. Likewise iPod was a great product because of its revolutionary user interface and Apple's leadership in driving a whole new way in which digital medias are bought and consumed. Apple took these lessons and used it to create some of the most exciting product in the history of mobile communication - the iPhone.
The iPhone business strategy and architecture is probably very widely analyzed and documented. What the following article will do is provide an insight into how Apple will continue to engage its customers and build stronger product/profit pipeline, well beyond the iPhone success story.
Strategy & Architecture That Built the iPhone Empire
Apple probably have a bunch of interesting technologies available to it long before the launch of iPhone. Instead of just focusing on selling a feature packed smartphone, Apple had their eyes fixed on the bigger pie and took great pains to re-architect the market structure it sees as posing bigger challenge to its market ambition. The effort in reengineering the both the iPhone and its marketplace took place over more than 10 years time-span and can be broken into multiple phases.
Phase 0: Creation & Positioning
The technology that created the iPhone itself meant that Apple had to look at the product market very differently. Multitouch screens and compute capacity meant that this is less of a phone than a mobile computer. iPhone is also positioned as the smartphone with highly recognized entertainment feature by featuring iPod technologies. At the same time, Apple picked up a bunch of enabling tech aimed at making iPhone an electronic 'Swiss-army' knife - accelerometer, light sensors, camera, Bluetooth, proximity sensors and orientation sensors.
Initially, iPhone presents simpler apps and specification, one that is nudging slightly towards being 'cutting-edge'. This is understandable given that this concept is relatively new to the market and lacks 3rd party developer community support. It also meant that Apple had to develop and market productivity suites by using a combination of existing Apple productivity suites and developing it from scratch - visual voicemail, threaded text messaging and safari browser.
Phase 1: Market & Accelerate adoption
Apple probably saw that the key challenge was that telecommunication industry was a very vertically integrated sector. Since its a mobile computer, iPhone needed developers to push up its utility value by creating apps. The iPhone was meant to decouple the vertical integration from day one. But Apple needed an accelerated adoption cycle and customers and VAS developers back then are largely locked behind the Telco. Taking into account the fact that the iPhone will consume a lot of mobile data (based on standards back then) and being pricier than the standard feature phone, the Telco-Apple alliance seemed inevitable.
Phase 2: Build presence and Platform
The accelerated adoption by the time they launched iPhone 3G showed that there is a strong appetite for mobile data and apps consumption - for convenience, productivity and entertainment reasons. In this phase, Apple took advantage of the trend and started to move customers to higher level service stacks by launching the App Store and later iCloud and Siri. These cloud services enabled customer to extend the value of the smartphone beyond its physical limitations.
The iPhone by now is packed with additional electronic components such as GPS, Gyroscope and Infrared sensors that allowed developers to create new functionality and apps. Drawn in by the monetization scheme, these developers created a number of interesting and useful iPhone application and in return drew in larger and larger number of users. This approach created a self-reinforcing customer-feature-functionality build-up cycle.
Telco at this point is still happy to indulge in the business created by Apple iPhone's - even when the Telco VAS value chain is completely broken and its traditional communication business slowly being chipped away by OTT players through the App Store and Google's Android platform.
Phase 3: Gear-up for Ecosystem Integration
At this stage, customers are already familiar with the App Store and the some of the early forms of Apple cloud services such as Siri and iCloud. Apple introduced Passport to the cloud family. The productivity suite offered by Apple is now being bundled away for free.
Apple is also learning that there is only so much of technology marvel they can pack into a device in a short time window - there is a diminishing return in this approach. Nonetheless, fingerprint sensor and LTE support was added. Tech enthusiast was not very impressed.
Phase 4: Prepare for the Next Big Launch
Apple sidestepped a bit at this stage by creating different form factor in a move to counter the slowing sales and waning interest. This cannibalized certain Apple product such as iPad but gave it sufficient breathing space until the next launch.
The fingerprint sensor now has a companion app called Apple Pay. This combo although revolutionary, was still incomplete. Apple have also added Barometer into its arsenal of sensor wizardry. This, however, has less to do with assisting mountain climber but a preparation for what comes next - in the name of science, fitness & healthcare.
Other services launched include Apple SIM which other than is an attempt to simplify its device design, is probably also related decoupling product design from to the next product launch.
Not only did Apple manage to create a great blockbuster product but in every step of the way they have created utility values to their customer. This approach allowed customer to continuously reap benefit and value out of owning an Apple product while generating steady revenue streams through App Store and iTunes.
Post-iPhone 6 & 6 Plus
The battle in telecommunication device space is largely won and along with it the communication industry transformed to the standard defined by Apple. At the same time, the mobile computing industry is disrupted and transformed in the face of Apple's iPad. And certain industry vertical such as retail and education is still feeling the combined impact of iPhone and iPad's.
Being the size that Apple is today, the next move will not be any less disruptive and will probably bigger and bolder. In the next section, we will attempt to use some architectural basis to determine what and how Apple's next move is going to look like. It will, hopefully, allow us to make sense of the potential magnitude of Apple's entry into wearable market itself.
Strategy & Architecture That will go Beyond Building the Apple Watch Empire
At the onset of the Apple Watch launch, Apple is already a dominant force in Smartphones and Mobile computing through iPad and Mac. They have geared up product integration by moving services up the cloud and offered most of their key productivity suites as giveaways. The mobile telecommunication standard is continually being challenged by smartphones and in particular the high standard that iPhone has set while. Apple at this point is not contend to settle with just the iPhone success and is already on its way engage a very different market segment - the wearable market.
Step 0: Positioning
Similar to baby years of iPhone, Apple Watch needed accelerated adoption. To achieve that, the barriers of adoption must be lowered - cost, usability, interoperability, learning curve, etc. Unlike other vendors, Apple had their eyes fixed on creating pipeline not one-time blockbusters. This time, however, the strategy will not be about moving customer to the highest service stack (as in the case of iPhone) but towards a more sophisticated and highly evolved strategy - the ecosystem strategy.
Apple's initial foray into the SmartWatch market can be broken into two groups of target customers:
Phase 1: Provoke & Accelerate adoption
The continued build up of Industrial-level cooperatives and partnership showed that a high degree of market re-engineering is required for this device to be highly successful. This is precisely what Apple does best and is already doing over the past months leading to the official launch of Apple Watch. The Apple move is also seen as extending out of the directly linked markets - such as with its ResearchKit, CarPlay, AppleTV and HomeKit.
Phase 2: Build presence and Ecosystem
For a start, the watch itself will be of limited capability and requires integration with other devices to create new meaning and deliver new insights. Apple would continuously enhance the Apple device ecosystem integration as an ongoing effort to draw in more industrial relevance.
While device enhancement through sensors and other technology pieces provides the key enabling technology, software that allows the devices to interact with one another is key too. This improvement is performed in parallel to design decisions to counter movements by other Smart Watch players. Nonetheless, all these could just be a smokescreen of what Apple is actually building.
By this phase, Apple would have slowly but surely be moving customer to a new platform that is not even a single product to begin with - but a platform of a diverse digital ecosystem.
Phase 3: The Ecosystem Battlefield
The industry partners may or may not be aware that at this point, Apple would have locked itself in the value chain of a few key industry verticals. Their customers are now part of Apple's ecosystem platform subscriber. These industry never have the means to connect with their customer and have never been so dependent on a consumer product manufacturer in its value chain. Probably more than a few industry would have been disrupted by now. Competitors and industry incumbent will be scrambling to develop their own Ecosystem platform to counter or take advantage of the disruptive wave.
The Apple Watch would continue to evolve and gain new level of device sophistication through addition of hardware and software capabilities. The combination of hardware, software, developer and industry participation meant that the Ecosystem is continuously being enriched and evolves.
Phase 4: Prepare for the Next Big Launch
If Apple successfully executes on its vision and the Ecosystem became a reality, we would be witness to probably the first consumer-product driven IoT. Not only would Apple products become ubiquitous but the level of industry integration will be unparalleled. Yet, I bet you that Apple would have its eyes on the next big launch and is already laying the foundation for that.